______assumes that avatar traits can lead to an increase in private self-awareness, self-reflection, or meta-cognition.
____________ occurs when a player internalizes what happens…
____________ occurs when a player internalizes what happens to a game character and processes it as if they were the game character.
____________ imply that spending too much time playing vide…
____________ imply that spending too much time playing video games can impede with other social activities.
According to Kahn et al. (2015), _______ is related to playe…
According to Kahn et al. (2015), _______ is related to players who have high desire and confidence to win.
Players who were more immersed in the storyline of Fallout 3…
Players who were more immersed in the storyline of Fallout 3 felt more guilt and shame. This exemplifies:
Players are less likely to experience empathy toward dislike…
Players are less likely to experience empathy toward disliked game characters. This is an example of:
________ is a moral foundation which refers to respect for a…
________ is a moral foundation which refers to respect for authority or tradition.
In a study examining ad recognition, __________ game conditi…
In a study examining ad recognition, __________ game conditions had fewer and slower enemies whereas ____________ game conditions had more and faster enemies.
Maintaining pre-existing relationships through XBOX Live was…
Maintaining pre-existing relationships through XBOX Live was more effective for players that do not frequently see each other.
_____________ refer to visual targets being more difficult t…
_____________ refer to visual targets being more difficult to see if the distractor is presented first and then the visual target appears.