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More hours spent playing and/or spectating eSports was assoc…
More hours spent playing and/or spectating eSports was associated with:
Based on the Sjoblom and Hamari reading, what does the negat…
Based on the Sjoblom and Hamari reading, what does the negative correlation between personal integrative motivation and time watching Twitch streams indicate?
___ refers to playing to stimulate emotions as a result of f…
___ refers to playing to stimulate emotions as a result of fast action and high-quality graphics.
Participants who were randomly assigned to taller avatars ne…
Participants who were randomly assigned to taller avatars negotiated more in their favor relative to those assigned to shorter avatars. This is an example of:
The Domahidi et al. (2018) article showed that the number of…
The Domahidi et al. (2018) article showed that the number of online has a significant positive effect on social support.
Increased social interaction gratification among World of Wa…
Increased social interaction gratification among World of Warcraft players was linked to __________ and increased agreeableness
In Mario Kart, a seasoned player who is less distracted by a…
In Mario Kart, a seasoned player who is less distracted by a Blooper or squid thrown by his opponent to impede his/her view is an example of _______
______________ refers to focus on mapping the depth and brea…
______________ refers to focus on mapping the depth and breadth of game worlds.
____________is a psychological process that enables people t…
____________is a psychological process that enables people to experience and interpret game experiences as if the events happened to them.