A player shows commitment to an online video game raiding clan or outfit. This exemplifies.
What are the implications of this graph?
What are the implications of this graph?
______assumes that avatar traits can lead to an increase in…
______assumes that avatar traits can lead to an increase in private self-awareness, self-reflection, or meta-cognition.
____________ imply that spending too much time playing vide…
____________ imply that spending too much time playing video games can impede with other social activities.
____________ occurs when a player internalizes what happens…
____________ occurs when a player internalizes what happens to a game character and processes it as if they were the game character.
According to Kahn et al. (2015), _______ is related to playe…
According to Kahn et al. (2015), _______ is related to players who have high desire and confidence to win.
Players who were more immersed in the storyline of Fallout 3…
Players who were more immersed in the storyline of Fallout 3 felt more guilt and shame. This exemplifies:
Players are less likely to experience empathy toward dislike…
Players are less likely to experience empathy toward disliked game characters. This is an example of:
________ is a moral foundation which refers to respect for a…
________ is a moral foundation which refers to respect for authority or tradition.
In a study examining ad recognition, __________ game conditi…
In a study examining ad recognition, __________ game conditions had fewer and slower enemies whereas ____________ game conditions had more and faster enemies.