Art such as the Palette of Narmer appears to have been creat…

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Art such аs the Pаlette оf Nаrmer appears tо have been created tо mark a moment of triumph to  

Art such аs the Pаlette оf Nаrmer appears tо have been created tо mark a moment of triumph to  

Art such аs the Pаlette оf Nаrmer appears tо have been created tо mark a moment of triumph to  

Art such аs the Pаlette оf Nаrmer appears tо have been created tо mark a moment of triumph to  

The null hypоthesis tо test the significаnce оf quаdrаtic term at the 5 % significance level is:

100 pоints tоtаl – Yоu must complete this without tаlking, chаtting, emailing, contacting other people in any other way shape or form, or asking other people for assistance. You may not use the open internet (but can use the semi-official c++ documentation). The resources you use on a screen should be recorded by HonorLock records it. You may not use any other devices/screens/etc. except what HonorLock is recording.  Upload your code to canvas spot for the programming exam before time expires while HonorLock is still recording or else points will be deducted (if you cannot find the spot to upload, email it to me within the time limit). You must keep this quiz open so that HonorLock records all of what you are working on.   The flight of the hawk. You may assume the format of the input is correct. You may implement this exam as you wish with one exception: there must be a class called Crow that contains the x/y of the Crows (so you will have many Crow objects) and that class must use good programming practices. It also must be used in the program to hold the x/y's as they are used. Exam in Brief: You are writing a program where a hawk must escape the perils of crows. This is a common occurrence all of San Diego. You move the hawk with w/a/s/d and it must get to the edge of the grid to win. If it moves next to a crow, it loses. (details below). The output should match form of the sample run below.   Read in the locations of the crows and hawk from the keyboard or a file (your choice). The first number input/read represents the size of the board; lets call that number N. The board will be N by N squares. The next number represents the number of crows. Then there are that many subsequent pairs (x,y) for positions of the crows. The next pair of numbers is the location of the hawk.   Example Input/File: 1050 02 28 49 31 15 5 If a pair is outside the map, your program should not crash but play as if that crow does not exist. You may assume the hawk will not start on the same place as a crow. The hawk can lose on the initial map setup. The hawk loses if it moves into a square that has a crow or a square directly next to a crow (so up/down/left/right of a crow). The hawk wins if it gets to an outside square. Until the hawk either loses or wins, present the player with a menu to move up/left/down/right. (use lowercase w/a/s/d for the up/left/down/right)   Example run: (with the above sample data)   C----------C----------C----------------C--------C------H--------------------------------------------Which way? (enter one of WASD): wC----------C----------C----------------C-----H--C---------------------------------------------------Which way? (enter one of WASD): dC----------C----------C----------------C------H-C---------------------------------------------------Which way? (enter one of WASD): dC----------C----------C----------------C-------HC---------------------------------------------------You lose!