(Choose all that apply). Which of the following are examples of Components found in the Component panel?
Which of the following are considered assets in an Unreal En…
Which of the following are considered assets in an Unreal Engine project?
(Choose all that apply). The behavior of variables is define…
(Choose all that apply). The behavior of variables is defined by
You are NOT allowed to create your own events in Unreal Engi…
You are NOT allowed to create your own events in Unreal Engine.
It is possible to call functions of another Blueprint using…
It is possible to call functions of another Blueprint using an object referencevariable.
You can not use your own classes in Blueprints. You must use…
You can not use your own classes in Blueprints. You must use one of the predefined Common Classes.
Which panel in the Blueprint Editor is where Events and Acti…
Which panel in the Blueprint Editor is where Events and Actions can be added?
Which type of Blueprint is appropriate for creating objects…
Which type of Blueprint is appropriate for creating objects that can be reused in any Level?
My Blueprint is a panel where you can create Variables and M…
My Blueprint is a panel where you can create Variables and Macros but neither functions nor graphs
The resulting vector of the Normalize function is a vector w…
The resulting vector of the Normalize function is a vector with what length?