_________ assumes that due to the inelasticity of time, individuals who spend more time online also spend less time offline.
Video game players’ ability to extract and integrate informa…
Video game players’ ability to extract and integrate information from the environment and then make a decision can be measured using ________
Game sexualization of women peaked in the 1990s.
Game sexualization of women peaked in the 1990s.
The Domahidi et al. (2018) article showed that the amount of…
The Domahidi et al. (2018) article showed that the amount of time that individuals spend online is linked to worse overall perceived social support.
According to Boyan, Grizzard, and Bowman (2015), how would s…
According to Boyan, Grizzard, and Bowman (2015), how would studying the effects of the moral foundations on Mass Effect choices benefit future game design?
Based on the Sjoblom and Hamari study, watching a larger num…
Based on the Sjoblom and Hamari study, watching a larger number of different streamers contributed positively to the level of perceived recognition obtained.
Based on Dardis et al. (2016), why are banner ads not effect…
Based on Dardis et al. (2016), why are banner ads not effective?
What is the name of the process describing how long-term med…
What is the name of the process describing how long-term media consumption can impact how individuals view the world?
How can affect transfer be applied to ads in video games?
How can affect transfer be applied to ads in video games?
According to __________, people play video games to satisfy…
According to __________, people play video games to satisfy (e.g., excitement, role-playing, etc.).