Participants who were randomly assigned to taller avatars negotiated more in their favor relative to those assigned to shorter avatars. This is an example of:
The Domahidi et al. (2018) article showed that the number of…
The Domahidi et al. (2018) article showed that the number of online has a significant positive effect on social support.
Increased social interaction gratification among World of Wa…
Increased social interaction gratification among World of Warcraft players was linked to __________ and increased agreeableness
In Mario Kart, a seasoned player who is less distracted by a…
In Mario Kart, a seasoned player who is less distracted by a Blooper or squid thrown by his opponent to impede his/her view is an example of _______
______________ refers to focus on mapping the depth and brea…
______________ refers to focus on mapping the depth and breadth of game worlds.
____________is a psychological process that enables people t…
____________is a psychological process that enables people to experience and interpret game experiences as if the events happened to them.
The flexibility allowed in this course is dictated by how ma…
The flexibility allowed in this course is dictated by how many tokens you have and you control when/how you use them. Once you are out of tokens, you no longer have access to flexibility (i.e., no more additional attempts or ability to purchase participation credit).
Studies imply that women dislike video games that feature vi…
Studies imply that women dislike video games that feature violence and sexual stereotypes.
The phenomenon known as “hitting the wall” occurs in athlete…
The phenomenon known as “hitting the wall” occurs in athletes when _____ is depleted.
Based on the class survey, puzzle game preference only corre…
Based on the class survey, puzzle game preference only correlated positively with autonomy and competence out of all three SDT factors. What can be concluded out of this finding?