A teacher adopted an educational game for her students but t…

A teacher adopted an educational game for her students but then noticed the following: •         The rules of the game, especially how to win, were not connected to achieving learning objectives. •         The game did not involve the player in cognitive processes (such as interpreting information or applying developed knowledge) similar to what the teacher wanted the learners to develop and apply. What challenge would these two issues contribute to creating if the teacher continued to use the game?

A teacher chooses to use a software that has a content-based…

A teacher chooses to use a software that has a content-based challenge situated within a narrative story in which the student can choose to become a character within it and works toward resolving the learning challenge. What function is most likely built within this software?

A teacher assumes that all her students have ample access to…

A teacher assumes that all her students have ample access to the Internet and digital devices at home, so she assigns work that students must do online at home to be prepared for the next day’s assignments. What inequity or injustice is this teacher creating through her faulty assumption?